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Reading a battle

Unit cards and battle callouts explain what is happening without formulas.

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Unit cards#

A unit card describes a unit in words, for example:

Shield Guard — Healthy · Heavy Armor · Anti-Cavalry · Morale: Steady · Shield Wall

Health appears as a bar with a word such as Healthy, Wounded or Badly wounded. The detailed tooltip still gives exact health. Armor and counter roles are named rather than calculated. Morale appears as one of its bands.

Battle callouts#

During a fight, short callouts mark what just changed:

Callout Meaning
FLANKED Attacked from the side
SURROUNDED Attacked by several enemies from different directions
GIVING GROUND Pressed hard, the unit falls back a short way
SHAKEN, WAVERING Morale is falling; Wavering always comes before a break
ROUTING The unit has broken and is fleeing
INSPIRED Morale is unusually high after a success
CHARGING Cavalry is making a Lance Charge
DISORDERED Pursuers lost their formation chasing a feigned retreat
EXPOSED Disordered troops were caught when the retreat turned
HIGH GROUND Fighting from a hill
FORMATION DISRUPTED Terrain or a choke has broken the formation
CAUGHT IN COLUMN Attacked while still in March Column
BEING PILLAGED Raiders are stealing from one of your buildings
LOOT DROPPED A raider died and left its loot behind

Important callouts also play a sound and show a caption. Each uses a symbol and text, never color alone.