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Player guide

Docs

How the current development build works, and which parts are still planned for version 1.0. Each page says which of the two it is.

Start hereStarting a local match

Getting started

Controls and accessibility

Economy, buildings and units

Warfare and terrain

Ages and cultures

  • Advancing your age

    Research at a Town Hall unlocks later construction and production.

  • Choosing a culture

    Compare the four culture groups, their special units and their actual prices.

  • The four ages

    From founding a settlement to a high medieval civilization, c. 700 to 1350.

  • Culture groups and subcultures

    Four culture groups decide how you fight; sixteen subcultures show who you are.

  • Doctrines

    Three either-or choices decide what kind of civilization you become in a match.

Diplomacy and trade

  • Agreements and payments

    Know which rights a signed agreement grants and what ending it changes.

  • Caravan trade

    Earn on a completed round trip and understand why access can interrupt it.

  • The Envoy House

    Build a network of informants to learn what your rivals are doing.

Realm, towns, coalitions and victory

Playing with friends and recovery

Saves, replays and chronicle

Troubleshooting and glossary